Shoot Your Nightmare: The Beginning

Shoot Your Nightmare: The Beginning

War Hero. Killer. What Am I ?

When I first arrived home in May 2013,
six months after the latest war had ended, nightmares started.
Doctors told me that war veterans are commonly at risk for PTSD.
I have those terrible flashbacks, and nightmares!
This is one of them!

I must try to control my dream.
Do do that i need to collect 12 clocks!
Anything that come in my way i will shoot.
I Must Kill My Demons. I Must... WAKE UP.

Instructions for Shoot Your Nightmare: The Beginning

W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Does the game rely on any specific JavaScript libraries or frameworks for gameplay features?

WebGL was used for game rendering and interaction.

Is the game specifically for males, females, or both?

There is a gender-specific target for this game: Male.

How would this game be categorized in terms of gameplay style?

The primary game type for this game is Shooter.

Does the game feature any blood?

Yes, blood is part of the visuals or gameplay in Shoot Your Nightmare: The Beginning.

Does the game run smoothly on mobile devices like phones and tablets?

Yes, Shoot Your Nightmare: The Beginning can be accessed and played on mobile platforms.

Who developed this game title?

The game creator for this title is danygames.com.

Which tags are associated with this game’s genre and style?

The primary tags assigned to this game are horror, weapons, zombie.

Which age cohort is the game specifically aimed at?

This game is best suited for the Young Adults age demographic.

Are there scenes or features in the game that promote cruelty?

Yes, cruelty is present in some form within Shoot Your Nightmare: The Beginning.

Is the game safe for children to play?

No, Shoot Your Nightmare: The Beginning is not suitable for a younger audience.
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